Senin, 20 Agustus 2012

Co-opinion: XCOM: Enemy Unknown multiplayer

Richard Mitchell: This is a good moment to point out how the turn-based nature of XCOM changes the formula many gamers are used to. For example, thanks to my new zombie pal, I was able to move my shotgunner closer to your front line. In a real-time game, it would be very risky to move two units out into the open like that. In the case of XCOM, however, you essentially had to choose one or the other. You could probably kill one, but I doubted you could kill both (not to mention my Cyberdisc that was still hovering within range as well).

But the really important part, and what truly swung the match in my favor at the end, was my sniper. Using her grappling hook, I zipped her to the top of the bus and moved into position. Again though, this was very risky, because I had to wait another turn before she could fire. For all I knew, you were about to pick her off and my grand plan would have crumbled.



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