"On a LCD screen there are basically three reflective layers, which all of them reflects and cause glare. So this time, we specially treated all the layers," Murakami said. Cutting down on glare for handheld systems has been a goal since the Game Boy Advance, which Nintendo President Satoru Iwata said had been abandoned most of the time due to cost.
It especially seems to be in Nintendo's interests to reduce the glare on a stereoscopic 3D system like the 3DS XL though, which was also said to offer a broader depth of 3D than its predecessor, as the system includes a larger depth slider.
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